KICKBALL RULES

GAME LENGTH:
Games are 60 minutes in length, with a 10 minute rule.
The 10 minute rule states that no new inning will begin after 50 minutes have been played.

TEAMS:
The league is a mixed competition. Each team must have a minimum of 3 females.
If there is not 3 females on a team, the opposing team will be given 1 bonus run per inning. This stacks up, for example if a team has no female players the opposing team will receive 3 bonus runs per inning for the entire game. 
Home and Away teams for each game will be decided by a coin flip conducted prior to the game by the two captains and the umpire. The Home team fields first while the Away team bats first.
Each team must be able to field at least 6 players in order to play. If a team is lacking the required number, they may borrow a player(s) from the opposing team.
A team may field a maximum of 11 players on defence at one time, but will be allowed to bat all players on their roster. The team may choose where they place the extra fielder.
Teams must have a uniform top. This can be as simple as all wearing the same coloured t-shirts, but teams are encouraged to be creative. 
Each game will be provided with one kit bag per game. 

SCORING:
The winner of each game will be determined by the team who has the most total runs at the end of scheduled time.
A run is scored when a player on the kicking team crosses home plate.
An inning will end when three outs are made or 6 runs are scored.
Umpires will be responsible for keeping score of each game.

COMPETITION POINTS:
3 points will be awarded to the winning team.
1 point will be awarded to each team if the game is draw.

-1 point for a forfeit

KICKING:

An attempt must be made to kick the ball more than 10m - NO TAPS or BUNTS
All players must kick in the order provided by the Team Captain. 
At the beginning of a new inning the order will resume from the place where the last out was recorded in the previous inning. Example: If the 5th kicker in the order was the last out; the next inning will begin with the kicker in the 6th spot.
A home run will be recorded when a kicked ball clears the home run fence in the air. If the ball bounces over or rolls through the fence, the kicker will be automatically advanced to 2nd base.

BASE RUNNING:

No sliding. 
To avoid collisions, the fielder has right of way at all times.
Only one runner will be able to occupy one base at a time. If there is more than one runner at each base the lead runner will be called out. 
A runner may not leave their base until the kicker makes contact with the ball. (If a runner leaves early, the umpire will send the runner back to the base previously occupied)
Base stealing, or advancing on passed balls and wild pitches, is prohibited.
Base runners are required to run in a force situation. 
It is the base runners duty to avoid contact with fielders on the base paths. 
If a runner does not make an attempt to avoid contact with the fielding player, the runner will be called out.
With less than 2 out, if a fly ball is kicked and caught by a fielding player all base runners must return and touch the base previously occupied before advancing.

Rolling:
The defensive pitcher must roll the ball at a speed deemed kickable by the umpire. Failure to meet the umpires required speed will result in a ball.
If a pitcher continues to disregard pitching rules he/she may be replaced at the discretion of the umpire. 
Pitchers can throw a maximum of 2 innings (6 outs) per game.  

FIELDING:
An out can be made in the following ways: 
-   The kicker kicks 3 fouls
-   A kicked ball is caught in the air
-   The ball is thrown to a base before the runner reaches that base
-   A base runner is hit by the ball in between the basepaths

Players may switch position throughout the game with no penalty.